{"id":1085,"date":"2017-05-25T16:47:15","date_gmt":"2017-05-25T22:47:15","guid":{"rendered":"https:\/\/scprivateer.gtgrgq9c-liquidwebsites.com\/?p=1085"},"modified":"2019-05-03T15:21:13","modified_gmt":"2019-05-03T21:21:13","slug":"what-we-know-about-aegis-eclipse","status":"publish","type":"post","link":"https:\/\/starcitizenprivateer.com\/what-we-know-about-aegis-eclipse\/","title":{"rendered":"Everything We Know About the Aegis Eclipse"},"content":{"rendered":"
The Frankfurt studio is working extensively on AI. They’re trying to finish up human combat and are working on the AI modules that can be added to seats or turrets within ships. The AI modules will be able to do anything that a player sitting in that seat or turret can do!<\/p>\n
All doors are now modular and can connect rooms in order to track and change entry as well as pressurize and depressurize adjacent rooms. These systems will affect the implementation of breaching and hacking.<\/p>\n
Contextual screens are getting worked on. These can display pertinent information depending on the player that approaches them.<\/p>\n
They also made several advances on the backend to include better information streaming and fixing memory leaks causing server instability.<\/p>\n
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The Levsky environment is coming along and is nearing completion. They’re also continuing to work on the area surrounding Levski.<\/p>\n
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The FPS weapons team is working on weapons skins and customization and the ship weapons team is working on the Preacher Armament Scattergun and Apocalypse Arms Ballistic Scattergun.<\/p>\n
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The Eclipse features a rotating launcher on its underside to launch its torpedoes. This was needed because the size 9 torpedoes take up so much room and the Eclipse is much smaller than other ships that carry the same torpedoes.<\/p>\n