{"id":3648,"date":"2018-03-05T16:44:30","date_gmt":"2018-03-05T23:44:30","guid":{"rendered":"https:\/\/scprivateer.gtgrgq9c-liquidwebsites.com\/?p=3648"},"modified":"2019-05-03T16:05:54","modified_gmt":"2019-05-03T22:05:54","slug":"calling-all-devs-automated-turrets","status":"publish","type":"post","link":"https:\/\/starcitizenprivateer.com\/calling-all-devs-automated-turrets\/","title":{"rendered":"Star Citizen: Calling All Devs – Weapons w\/ aUEC and Automated Turrets"},"content":{"rendered":"

Star Citizen: Calling All Devs – Weapons w\/ aUEC and Automated Turrets<\/h2>\n

This week’s Calling All Devs cover some questions that have been up in the air for a long time.<\/p>\n

The first one is when will we be able to ship weapons in game with aUEC? Unfortunately, it looks like that isn’t going to be available\u00a0until after item\u00a02.0 is complete. That means we probably won’t see it until 3.2.<\/p>\n

Automated turrets were\u00a0also covered. It looks like we’ll need a player\u00a0in any turret that we want operating until they iron out all of the bugs and aiming irregularities in turret\u00a0play.<\/p>\n

They also answered some questions about component repair and the Freelancer DUR. Check out the video for more!<\/p>\n