{"id":3873,"date":"2018-05-29T11:21:14","date_gmt":"2018-05-29T17:21:14","guid":{"rendered":"https:\/\/scprivateer.gtgrgq9c-liquidwebsites.com\/?p=3873"},"modified":"2019-05-03T16:45:30","modified_gmt":"2019-05-03T22:45:30","slug":"calling-all-devs-dirty-ships-modularity","status":"publish","type":"post","link":"https:\/\/starcitizenprivateer.com\/calling-all-devs-dirty-ships-modularity\/","title":{"rendered":"Star Citizen: Calling All Devs – Dirty Ships, Modularity & UI Updates"},"content":{"rendered":"

Star Citizen: Calling All Devs – Dirty Ships, Modularity & UI Updates<\/h2>\n

The calling all devs this week is pretty interesting. They discuss ships getting dirty as time goes on, the visibility (or lack of visibility) of the UI, and modularity of ship design.<\/p>\n

I’m really happy with the discussion on the UI. It’s difficult to see a lot of the time so it’s nice to hear that they’re\u00a0addressing the issues…eventually.<\/p>\n

Make sure you check it out!<\/p>\n