{"id":4083,"date":"2018-09-10T14:08:11","date_gmt":"2018-09-10T20:08:11","guid":{"rendered":"https:\/\/scprivateer.gtgrgq9c-liquidwebsites.com\/?p=4083"},"modified":"2018-09-10T16:17:00","modified_gmt":"2018-09-10T22:17:00","slug":"calling-all-devs-a-wilmslow-odyssey","status":"publish","type":"post","link":"https:\/\/starcitizenprivateer.com\/calling-all-devs-a-wilmslow-odyssey\/","title":{"rendered":"Star Citizen: Calling All Devs – A Wilmslow Odyssey"},"content":{"rendered":"

Star Citizen: Calling All Devs – A Wilmslow Odyssey<\/h2>\n

This week’s Calling All Devs starts with an interesting question…how do you plan to make Earth believable with planets only being 1\/4 of the size?<\/p>\n

It’s certainly something that deserves asking.<\/p>\n

They also go into non-lethal weaponry from an FPS standpoint, navigation for ground-based\u00a0gameplay, and ship interior customization.<\/p>\n